Opting for a more linear story instead.
Matt Stone and Trey Parker initially wanted to include branching factions in South Park: The Stick of Truth, but ultimately had to leave the feature on the cutting room floor.
“Originally, there was a branching out of factions,” Parker said in an interview with IGN. “So you went and did a whole thing with the goth kids, you did a whole thing with Ike and the pirates. It was all about all these factions and it just started to get completely unwieldy in terms of writing it and everything,” he explained.
Parker went on to humorously note that some of the content could have possibly been featured “if we understood the DLC concept well enough.”
Stone then chimed in to add that they “also tried to make Skyrim starting [out],” but “that was not the right game to make. So it got molded down into more of a linear story.”
Read IGN’s The Stick of Truth review to find out why we found it to be “a light but good quality role-playing game in its own right.” While you’re at it, check out our hands-on impressions of South Park: The Fractured But Whole for our thoughts on the cruder and more complex sequel ahead of its October 17 launch.
Alex Osborn is a freelance writer for IGN. Find him on Twitter at @alexcosborn.