Framerate, local multiplayer, and more Switch features discussed.
Psyonix announced Rocket League will be released for the Nintendo Switch later this year, and IGN spoke with Vice President Jeremy Dunham and Producer Bobby Garza for more details about the Switch version.
“Performance was what mattered most to us, so we aim to make sure that the game runs at 60 fps docked and undocked,” Dunham explained. That effort to maintain the performance of Rocket League as it plays on other systems is in part why the game will have a native resolution of 720p.
As mentioned during the game’s announcement, Rocket League on Switch, which will be cross-network compatible with Xbox One and Steam, will have every feature all of the other versions have, including Season mode, Hoops, Drop Shot, Rumble, and Snowday. Rocket League will also take advantage of the Switch’s portability, however, allowing for local multiplayer for up to eight Switches. Psyonix will also allow for up to four players to play splitscreen when the Switch is docked and two when undocked.
“We don’t think people want to squint that much to see four players on an undocked system,” Dunham said.
Psyonix is “aiming for” 60 fps in splitscreen, but will provide exact numbers closer to launch.
As for taking advantage of other Switch-specific functionality like motion control and HD rumble, Dunham said the studio is exploring those features. Psyonix has nothing to announce at this time about what additional features the game is supporting at this time, however, with more official word on that coming nearer to release.
Dunham and Garza also explained how the system and its games — namely, Mario Kart 8 Deluxe — has already inspired them in developing the Switch version.
“The fact that they’re getting 60 fps docked and undocked, even in splitscreen [with two players in Mario Kart 8] is a huge thing for us,” Garza said. “And then how seamless the multiplayer experience is. Their lobby system isn’t as complex as ours, but it’s so easy to use.”
Garza pointed to the recent Arms global testpunch as another example of smart, inspirational lobby design. But Mario Kart’s influence carried through to one of the biggest factors of the Switch version — local multiplayer.
“We weren’t entirely sure it was going to be possible for a lot of technical reasons, but I thought we should absolutely try it after playing through the Mario Kart [multiplayer],” Garza said.
Rocket League for the Nintendo Switch is set to be released this holiday season.
Jonathon Dornbush is an Associate Editor for IGN. Find him on Twitter @jmdornbush.