An Hour With Gone Home's Steve Gaynor



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One developer’s journey from Portland to Houston and Boston and back again.

Fullbright co-founder Steve Gaynor has had an amazing from-the-ground-up career in video game development. From QA testing at Sony to making F.E.A.R. levels to BioShock 2 to BioShock Infinite and now to Gone Home and Tacoma, his story is both fascinating and inspiring. Please enjoy the full hour-long interview in the video above.

If you’d rather listen than watch, here’s an audio-only download link of the full episode.

Here is a preview clip, with Gaynor explaining how System Shock 2 inspired BioShock 2: Minerva’s Den:

And if you missed it, here’s the last episode of Unfiltered, an incredible two-parter with Gearbox CEO Randy Pitchford:

Catch up on every episode of IGN Unfiltered here.


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